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Lighting Artist

Vertpaint Studios - woking, south east england

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Job Description

Senior Unreal Lighting Artist – Available ASAPVertpaint Studios is seeking an experienced Senior Unreal Lighting Artist to join the team for our upcoming horror title Ritual Tides. This is a unique opportunity to shape the visual tone of a deeply atmospheric game, collaborating with a passionate and skilled remote team.Join our public Discord for project updates and community discussions: Please follow server rules and keep employment-related topics in the appropriate channels.Role Overview:You’ll be responsible for crafting visually exceptional, compelling lighting setups in Unreal Engine 5 that heighten mood, tension, and immersion. The ideal candidate will have a deep understanding of lighting principles, a cinematic eye, and experience working on visually ambitious games.Key Responsibilities:Design and implement high-quality lighting in UE5 for indoor and outdoor environments across multiple UK-inspired biomes.Collaborate with art direction to establish and maintain consistent mood and visual storytelling.Optimize lighting for performance across platforms without compromising visual quality.Work closely with environment and level artists to ensure scenes are compositionally strong.Develop and maintain lighting pipelines and best practices for the team.Must-Have Requirements:Demonstrated experience lighting real-time environments in Unreal Engine 5, ideally in a shipped game or high-fidelity demo.Understanding of fog, volumetrics, and visual effects integration.Deep understanding of UE5’s lighting systems including Lumen, Lightmass, post-process volumes, and exposure.Strong grasp of color theory, contrast, and atmosphere in storytelling.Ability to work independently and communicate clearly within a remote team structure.A strong portfolio showcasing lighting work in games or real-time environments.Nice-to-Haves (but not required):Experience working on horror, narrative-driven, or atmosphere-heavy games.Familiarity with environment composition and level art fundamentals.Experience with cinematics or sequencer lighting in Unreal.Knowledge of photogrammetry pipelines and how lighting interacts with scan-based assets.Working Hours:This is a fully remote position, but candidates must be available to collaborate during UK business hours (BST).To Apply:Send your portfolio, CV, and a brief cover letter explaining why you’re interested in this role.We look forward to seeing your work!

Created: 2025-07-23

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