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Senior LiveOps Producer/Project Manager

Hypersonic Laboratories - london, south east england

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Job Description

Who we areHypersonic Labs is building HELIX, the ultimate open-world multiplayer sandbox. We’re an international team backed by $11M in funding from top gaming VCs, and we’re currently in pre-alpha. Our mission is to build a moddable platform that empowers creators and excites players in the same way Roblox or GTA roleplay servers do – but at next-gen quality.About the roleWe’re looking for a Senior LiveOps Producer to own production for our frequent release cycle as HELIX enters early access. You’ll manage the rhythm of updates (every ~6–8 weeks), balancing feature development with stability, polish, and community-driven improvements. You’ll bring proven LiveOps experience and help us scale our processes as we grow our player base.This is a hybrid role: you’ll need to be physically present in our Greater London Area based office at least 2-3 days per week (with potential for more during high-pressure milestones).What you’ll doRun production for cross-disciplinary teams (engineering, art, design, scripting, QA). Drive the LiveOps cadence: ensure updates, hotfixes, and patches are scoped, resourced, and delivered on time. Balance feature work vs. maintenance – keeping teams focused on what delivers value for a live and growing audience. Collaborate with leads to set priorities, timelines, and resource allocation in line with the product roadmap. Anticipate risks and proactively unblock issues. Champion process adoption, ensuring our teams use the best tools, practices, and workflows for a live game environment. Act as the connective tissue between leadership, development, and community-facing roles, keeping everyone aligned.What we’re looking forProven LiveOps experience: shipped at least one game through early access or soft launch and managed its release/update cadence. Strong track record leading cross-disciplinary teams in a fast-moving, startup-like environment. Experience managing a frequent release cycle (e.g. every 6–8 weeks) and balancing new content with bug-fix / improvement sprints. Excellent organisational and communication skills; able to create clarity in complex situations. Demonstrated ability to implement and enforce effective production processes (tools, reporting, sprint rituals, retros, etc.). Based in the UK and able to work from our Greater London Area based office at least 2-3 days per week.Nice to haveFamiliarity with games-as-platforms, modding, or UGC ecosystems (e.g. Roblox, Fortnite UEFN). Understanding of GTA Roleplay or equivalent multiplayer communities. Experience with Unreal Engine 5 production workflows. Background with Lua or Lua-like scripting environments.

Created: 2025-09-13

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