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3D Stylized Environment Artist Project Lead

Room 8 Studio - Arnold, England

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Job Description

3D Stylized Environment Artist Project LeadRoom 8 Studio is an international art production and game development outsourcing company that provides external services worldwide! We are proud to work with seven of ten global publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others. Together, we create exceptional projects, bringing the game development industry to a new level of quality and creativity. We cover a wide range of high-end solutions, from mobile and console game porting to AAA game art, television, and film animation. Locations: Argentina; Bulgaria; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Slovakia; Turkey; Ukraine Cooperation: Remote Next great challenge is coming: We are looking for a highly skilled artist experienced in leading projects involving stylized environments, equipment, and weapons for the position of Project Lead Artist. Superpowers you have areExperience in creating high-poly and low-poly models of stylized environment, weapons, and hard surface assets based on concepts; High-poly sculpting in Zbrush; Low-poly modeling in Max/Maya/Blender; Experience in creating optimal UV mapping and texture baking (normal, AO, etc.); Stylized texturing skills in Substance Painter and/or hand-painted texturing; Ability to interpret and improve concept ideas accurately; Experience as a project lead; Ability to evaluate team members' work objectively and provide constructive feedback; Sociability and teamwork skills; Intermediate English level or higher; You're a rockstar if you haveExperience building scenes in game engines (Unreal Engine 4/5, Unity, etc); Strong skills in creating materials in Substance Designer; Knowledge of rendering in VRay, Arnold, and others. As part of Room 8 Studio, you willManage projects related to stylized environments, weapons, and hard surface assets; Ensure quality control of artists' work; Provide assistance and solve artistic and technical problems; Organize and oversee team tasks; Create high and low poly models of stylized environment objects, weapons, and equipment according to concepts; Create optimal UV maps and bake textures (normal, AO, etc.); Make stylized textures. Receive competitive financial rewards; Participate in professional trainings, conferences, mentorship, and English courses; Enjoy health insurance, paid vacations, and sick leave; Be part of a diverse and inclusive culture; Join a community of passionate game developers. Together, we will elevate gaming to the next level. And we want you to be part of it. Fraud alert All hiring-related communication is conducted exclusively by our representatives using @ or @ email addresses or verified LinkedIn accounts. Please be cautious of communications from non-corporate sources. For more details, refer to our Anti-Fraud Policy.#J-18808-Ljbffr

Created: 2025-07-21

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